// Games Programmer  ·  Silesia  ·  Poland

Adam
Nieckarz

I build the systems that make games feel alive.
Currently seeking games industry roles.


// Selected work

Projects

PROJECT_01

Cyberninja VR

UE5 VR C++ Multithreading Skeletal Mesh Engineer's Thesis Blueprints

A VR action game built in Unreal Engine 5 as my engineering thesis project. The game serves as a technical showcase for a custom real-time skeletal mesh slicing system, inspired by Metal Gear Rising: Revengeance, that lets you cut enemies into pieces mid-combat.

Key system: Real-time skeletal mesh bisection with multithreaded processing. Latency is hidden via async dispatch, keeping the slice feeling instant on the player's end despite the computation happening off the game thread.
PROJECT_02

Skeleton Slayer

UE5 C++ Combat Systems Enemy AI Animation Team Project Blueprints

A melee combat game built in Unreal Engine 5 with a small team. I led the engineering side of the project, implementing a directional combat system inspired by games like Chivalry: Medieval Warfare, with AI-controlled skeleton enemies.

Key system: First person directional melee combat with hit detection based on collision boxes. The system supports different attack directions, combos, and integrates with the animation system for smooth transitions.
PROJECT_03

Voxel Renderer

DirectX 11 C++ WinAPI PBR Rendering Shadow mapping Deferred Rendering

A Minecraft-style voxel renderer built entirely from scratch using DirectX 11, WinAPI, and C++. The focus of the project was to deepen my understanding of various rendering techniques.

Key systems: Face culling for chunk geometry, shadow mapping, PBR shading, deferred rendering pipeline, hand-painted textures with all the necessary maps to make the PBR magic happen.

// Industry

Experience

2023 / 2024
3 months
Software Engineer Intern
Sperasoft · Poland
Co-development work on an EA Sports title. First exposure to a professional studio codebase and shipping-level development standards.
C++ Perforce AAA Co-dev

// Technical stack

Skills

Primary Engine
Unreal Engine 5
C++, Blueprints
Graphics API
DirectX 11
Custom renderers, shaders
Programming Language
C++
Primary language, Multithreading, New C++ Standards
Spoken Languages
Polish, English
Polish - native, English - fluent

// Background

About

// Status

Master's degree in Computer Science, Silesian University of Technology, graduating 2026.

Based in Silesia, Poland. Open to opportunities in the games industry.

Targeting: gameplay programmer, engine programmer, or junior generalist roles.

I've spent my university years building game-related projects whenever I could, not because it was required, but because it's the kind of problem-solving I actually enjoy. I'm drawn to the systems side of game development: the code that makes the magic happen, whether it's a custom renderer or a complex gameplay mechanic.

My thesis project pushed me to solve a genuinely hard problem - real-time mesh bisection in VR. I came out of it with a deeper understanding of Unreal Engine and graphics programming principles responsible for displaying and animating skeletal meshes. The DX11 renderer taught me that understanding what an engine does for you matters as much as knowing how to use one.


// Get in touch

Let's Talk

I'm actively looking for junior programmer roles in the games industry. If you have an opening or just want to talk shop, reach out.

adamnieckarz02@gmail.com